Game Design / Branding / Print
May 2010
May 2010
An original board game based on the concept of spies and codes. The goal was to create a game
that would appeal to a wide range of age groups. I originated the concept, and was responsible
for the visuals and overall branding of the game. The visuals were inspired by the traditional black and white spies in film noir. Collateral included a perfect-bound instruction
booklet, cards and bag. Construction of the game pieces and surface by an Industrial Design team member.















